Parazit/Parasite
Well, here's how it's going so far
Parasite/Parasite game design
1.8 players
2.needs - 1.hunger,2.thirst,3.sleep,4.hygiene,5.socialization,6.sexual needs
3.Hunger,thirst and sleep can lead to damage to player's health, even death. Neglecting to sleep several times in a row can also lead to death. Hygiene has no direct effect on health, same with socialization and sexual needs. In the case of neglect of hygiene, it can egatively affect the relationship with other players or even to the spontaneous execution of the need. In the case of socialization, it can lead to depression as well as different visions that could affect what the player sees. Same with sleep deprivation. Lack of sex can lead to a desire to perform at any cost.
4.system infection - either the environment or one of the players is infected, a parasite. Either another player or the AI. Both the task of the infected environment and the player is to infect everyone else. It won't be obvious from the outside that the player is infected.
5.The infected player or animal will have to watch for an opportune moment when others are alone. Infection is only possible through close contact. Or by an infected particle (perhaps even food/drink). The transformation is not instantaneous. It can be interrupted at any time if the infectious process is interrupted. If another player detects the attempted infection right at the start. But if even once a player who is infected in any way
gets a scratch under the player's skin (for example), the player is just definitely already infected
6.Possible maps - Submarine base, space base/ship, normal house in the suburbs, medieval castle+environment, western town, mountain base, arctic base, cruise/ship, military base (desert), underground lab
Suggestions by Claude
8 players
Ability to add AI characters for more variation and unpredictability
Different roles for players (e.g. doctor, engineer, security officer) with unique abilities
Needs
Add mental health as an additional need
Possibility of addictions (e.g. alcohol, cigarettes) for some characters
Consequences of neglecting needs
Add an immunity system - poor hygiene and sleep can lower immunity and increase the chance of infection
Implement a stress system that affects player decision making and perception
Infection system
Possibility of multiple types of parasites with different modes of spread and manifestations
Implement an incubation period during which the infected player is unaware of his infection
Infection process
Add the possibility of partial infection, where the player can fight the parasite
Implement a system of symptoms that gradually manifest themselves in the infected
Possible maps
Add dynamic environments (e.g. storms, earthquakes, fires) that affect gameplay
Ability to combine multiple locations within a single game (e.g. Arctic base with underground lab)
Other suggestions: 7. Investigation system
Implement mini-games to detect infected (e.g. blood tests)
Possibility of false positives to increase tension
Communication between players
Voting system to eliminate suspicious players
Possibility of secret communication between players
Objectives of the game
Different scenarios with different objectives (survival, escape, cure of infection)
Possibility of secret individual goals for each player
Game mechanics
Crafting system for creating tools and weapons
Possibility of barricading rooms and creating safe zones
Translated with DeepL.com (free version)
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